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Treantmonk's Guide to Wizards: 3rd level spells

Treantmonk's Temple📜 Classes & buildsWatch on YouTube
88K views • 7 years ago • 53:10 Third Level Spells! This is my favorite list as it's the most dramatic improvement from the previous level except perhaps 9th level spells, and how often does a campaign get to the point we get those. Setting up Leomund's Hut for safe rests, shutting down entire groups of enemies with Hypnotic Pattern, blasting huge crowds with an 8d6 Fireball, or spoiling the plans of the enemy with a Counterspell. 00:00 Intro Abjuration: 1:48 Counterspell (blue) 4:08 Dispel Magic (green) 4:57 Nondetection (purple) 5:48 Glyph of Warding (orange) 7:00 Protection From Energy (orange) 8:41 Remove Curse (orange) 9:35 Magic Circle (red) Conjuration: 10:17 Thunder Step (blue) 11:59 Sleet Storm (green) 13:15 Stinking Cloud (purple) 13:56 Tidal Wave (purple) 14:58 Summon Lesser Demons (red) Divination: 16:15 Clairvoyance (purple) 17:11 Tongues (purple) Enchantment: 17:57 Enemies Abound (purple) 19:24 Catnap (red) Evocation: 20:47 Leomund’s Tiny Hut (blue) 21:56 Fireball (green) 23:30 Sending (purple) 24:27 Melf’s Minute Meteors (orange) 26:10 Lightning Bolt (orange) 26:55 Wall of Water (orange) 27:46 Wall of Sand (red) Illusion: 28:38 Hypnotic Pattern (blue) 30:22 Fear (green) 31:35 Major Image (purple) 33:34 Phantom Steed (purple) Necromancy: 34:50 Animate Dead (green) 36:28 Life Transference (orange) 37:26 Bestow Curse (red) 38:42 Feign Death (red) 39:26 Vampiric Touch (red) Transmutation: 41:07 Slow (green) 42:31 Water Breathing (green) 43:22 Blink (purple) 44:31 Fly (purple) 45:29 Haste (purple) 46:18 Tiny Servant (purple) 47:09 Gaseous Form (orange) 48:20 Flame Arrows (orange) 50:09 Erupting Earth (red) 52:36 Conclusion