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Cities are the worst part of D&D
The DM Lair🎲 DM CraftWatch on YouTube
9.1K views • 1 year ago • 11:08
Cities can be the biggest trap in Dungeons & Dragons, but this is what dungeon masters can do to fix it.
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Cities in Dungeons & Dragons can be the worst part of running a campaign—turning what should be a quick hub stop into a frustrating quagmire. In this video, I share the story of my Pathfinder 2e Eberron game in Droaam’s Great Crag, where despite clear plot hooks and a simple goal, my players got stuck in endless city distractions like arenas, NPCs, and side discussions. We’ll break down why city adventures in D&D and PF2e often slow the game to a crawl, the common mistakes dungeon masters make when describing or prepping cities, and how to keep your city hubs focused, fun, and moving the story forward without falling into the dreaded shopping trip trap.
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