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Improvise Daggerheart Monsters

3.2K views • 4 days ago • 23:45 Visit the Sly Flourish Blog https://slyflourish.com/ Subscribe to the Sly Flourish Newsletter https://slyflourish.com/subscribe/ Subscribe to the Sly Flourish Podcast https://slyflourish.podbean.com/ Support Sly Flourish on Patreon https://www.patreon.com/slyflourish Buy Sly Flourish Books: https://shop.slyflourish.com/ ## Improvised Adversaries and Environments ### Stats by Tier - **Tier 1**: Diff 11, Atk +1, Dmg 1d10+3, Maj 7 / Sev 12, Minion (2) - **Tier 2**: Diff 14, Atk +2, Dmg 2d10+3, Maj 10 / Sev 20, Minion (5) - **Tier 3**: Diff 17, Atk +3, Dmg 3d10+4, Maj 20 / Sev 32, Minion (7) - **Tier 4**: Diff 20, Atk +4, Dmg 4d10+12, Maj 25 / Sev 45, Minion (11) ### Monster Types - **Minion**: 5 per PC, HP 1, Stress 1 - **Soldier**: 1 per PC, HP 5, Stress 3 - **Elite**: 1 per 2 PCs, HP 10, Stress 5 - **Boss**: 1 per 4 PCs, HP 20, Stress 10 ### Improvised Effects - **Vulnerable**: Rolls against have advantage; break free on next action. - **Restrain**: Can't move; break free with Str roll. - **Terrify**: Lose a hope or force target to mark stress. - **Momentum**: Gain a fear. - **Area Attack**: Mark stress to attack more than one target. - **Knock Back**: Push target to far. ## Encounter Building - Max of 5 hit points of monsters per character.