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Great GM - How to Run a Module/Adventure - Game Master Tips

How to be a Great GM🎲 New DM basicsWatch on YouTube
9.9K views • 9 years ago • 18:05 Want to know how to run a tabletop roleplaying adventure module? Today we look at how to run an epic module whether it's at a convention or at home. We are using the standard layout for a South African convention module. Overview 01:15 - What do we expect from a Module 04:10 - Story Synopsis. Setting expectations based on that. 05:45 - Flow Chart and making one if the writer didn't supply it. 08:10 - Designers Notes 12:05 - Educate your players about the system mechanics 14:10 - Map Handouts Now Read 14:33 - Or not Now should you ignore it? :) ..................................... UPLOAD SCHEDULE: Wednesdays: How To Be A Great GM. Thursdays: How To Be A Great Roleplayer .................................... Suggested books and gear to get for new Game Masters and Players: https://www.greatgamemaster.com/gear ........................................................... Want to help support our channels, here is our Patreon link: https://www.patreon.com/GreatGameMaster To Stalk me and ask questions go here: Website: https://www.greatgamemaster.com Facebook: https://www.facebook.com/GreatGameMaster/ Twitter: https://twitter.com/HowToGM Ask Questions/ Suggest Topics: https://www.greatgamemaster.com/suggestions/ I also have run an actual game play session on Bacon Battalion which you can find here: http://www.youtube.com/c/BaconBattalionRPG .................................... DISCLAIMER: This description contains an affiliate link to our Amazon Store. This means that if you click on the link https://www.greatgamemaster.com/gear , I'll receive a small commission. This helps support the channel and shows you some products we truly use and like and allows us to continue to make videos like this. Thank you for the support!