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Gauntlet Runner - Adam - Solo D&D Challenge
Esper the Bard🎲 DM CraftWatch on YouTube
6.1K views • 1 year ago • 43:53
Gauntlet Runner is a competitive style of D&D in which players attempt hardcore dungeon runs. This episode features Adam, assistant lore writer for Esper’s Emporium of Esoterica and Monstrous Heroes, veteran gamer, and long-time player on the channel.
Dungeon 1 - Ratsfray
➡️ Gauntlet Runner on kickstarter: https://www.kickstarter.com/projects/1506416234/gauntlet-runner-0
—Links—
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—Campaign Setting Rules—
SOURCEBOOKS ALLOWED FOR CHARACTERS
• Player’s Handbook. Use either the 2014 or 2024 version to build your character. Spells can be drawn from either as you prefer.
• Other Official 5e Sourcebooks. Content from another setting might need to be altered to fit Ichoros.
• All sourcebooks published by Esper.
ABILITY SCORES
Generate a character’s ability scores using point buy or rolling (4d6, drop the lowest; the GM must be with you).
DISEASES, POISONS, AND CURSES
If you attempt to magically cure a disease or poison or remove a curse, you must succeed on a spellcasting ability check (against the affliction’s DC). On a failure, you are unable to cure the disease or poison or remove the curse. You can retry after 24 hours.
Exception: If the disease, poison, or curse originated from a spell, and you use a spell of an equal or greater slot level to remove it, you are not required to make the ability check.
FLANKING
Flanking grants the attacker +2 to hit.
INJURIES
Falling to 0 hit points causes a level of exhaustion, which represents an injury.
LONG RESTS
Taking a long rest does not provide a free recovery of all hp. You still recover hit dice equal to half your level (rounded up) and can spend hit dice.
MAGIC THROWING WEAPONS
If a weapon has the thrown property and is magical, it returns to the attacker after the attack.
SWIMMING IN ARMOR
Armor that imposes disadvantage on Stealth checks also imposes disadvantage on ability checks made to swim.
VULNERABILITY
Vulnerability causes the target to take 50% more damage (not double damage).
XP
• Experience Points are earned by successfully completing adventures (achieving adventure goals).
• The level and the density of an adventure determine how much XP characters earn.
• Characters who fail an adventure—but engage with its challenges survive—earn half the XP.
• Each new character begins at 1st level, with 0 XP. However, if your character dies (or is otherwise permanently lost), you can create a character with half the XP of the character you lost.