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Running D&D Waterdeep Dragon Heist–Finale and Full Adventure Walkthrough
Sly Flourish🎲 Adventures & campaignsWatch on YouTube
38K views • 7 years ago • 1:00:08
Mike's recap of his Waterdeep Dragon Heist game. What worked well? What needed help? Click (show more) for full game notes and useful links.
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Summary of final session
- Facing Aurinax in the vault.
- Facing Victorio, Top Hat, and Willifort Crowelle
- The choice of where to send the gold? The half-choice.
- Assassinating Ammilia Cassalanter
- The third coin.
- Deals with the devils.
- A few tendays later...
General thoughts
X Primary villain, secondary villain, rival
X Waterdeep City Encounters
X Maps, handouts, and table accessories
Gale Force Nine Map of Waterdeep:
https://amzn.to/2LqYruh
Chapter 1
Runs well, add something to the warehouse to make it fantastic and tie it too your villain.
Chapter 2
This chapter takes some work. Run your own sidequests. Decide on a level of granularity for the trollskull upkeep. Choose factions carefully.
Chapter 3
Runs well. Enjoy the heist at Gralhund Villa. Avoid the red herrings.
Chapter 4
Turn the chase into an investigaton. Give the villain the Stone of Golorr. Use the villanous lair from chapters 5-8.
Chapter 5-8
Run a fun heist.
Chapter 4 part 2
Ignore the secondary key quests. The stone opens the vault. Up to you, of course.
Make the dragon ignorant of the ending of the War of Dragons. Much easier motivation.
Video Contents:
00:00 Video Start
03:29 Recap of final session of Dragon Heist
18:54 Review of the whole adventure.
19:30 Accessories to make the most of Dragon Heist
23:37 Waterdeep City Encounters Recommendation (get it!)
27:20 Choosing primary and secondary villains
33:25 Chapter 1: A Friend in Need
37:20 Chapter 2: Trollskull Manor
39:42 Chapter 3: Fireball
41:50 Chapter 4: Dragon Season
43:34 Chapters 5-8: The Heist in Dragon Heist
47:24 Overall adventure review
49:12 Running a huge sword coast uber-campaign
51:50 Talking about all of the hardback adventures