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Killer Orcs Run Away- DM Wants Braver Players| GM 911

9.9K views • 10 years ago • 11:41 Nerdarchy the News Letter- http://nerdarchynewsletter.gr8.com/ Killer Orcs Run Away- DM Wants Braver Players| GM 911 Another gaming group with another GM 911 problem for Nerdarchy to address. This time we've got orcs raiding and ransacking towns. Original GM 911 post: Hey there fellow nerds, I have an odd situation on my hands. We recently started a 5e campaign, and I had everyone start at level three so we could get into the action. Everyone agreed, because level one can be kinda boring. I created an encounter using 5 orcs (cr 1/2), and gave plenty of options for the party to win easily: corners and dark spots for our rouge, fighting spaces and interesting terrain for our two weapon ranger, etc. However, after the ranger being hit one time, and the rouge one-hitting said orc, they fled the entire scene. They actually fled the entire town, as there were multiple raids, even if they only actually fought five. After that, they stole a boat and headed north. 1: What to do when the first part of a chapter is completely avoided? 2: How can I prevent this from happening again? 3: Any tips on improving improv skills? Eagerly awaiting a response, Hippo Please Like, Comment, Share and Subscribe! Find Us On Facebook- https://www.facebook.com/Nerdarchy Or At Nerdarchy.com- http://nerdarchy.com/ Music By- www.soundcloud.com/zerofluxboundary